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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8003
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Posted - 2014.01.18 23:58:00 -
[1] - Quote
KING CHECKMATE wrote:
NOw since gallentes are all filthy pirates and they will probably say this proposition is ridiculous just to **** me off, then i have a second one: Increase the Amarr repair bonus to: +15% Armor repair bonus effectiveness per level.
This way, at level 5 the bonus gets all the way up to 75%. PLUS the 25% you can get as passive skill for Armor Reps, its 100% Effectiveness. This means an amarr Asault can repair 10HP/sec with only 1 Cs armor rep and still have around 500 armor. OR Sacrifice some armor and keep it at 330(ish) and have 20 Armor rep per sec... etc..
I don't think this suggestion is terrible at all. Amarrians have traditionally been the brick tanked juggernauts while Gallenteans have typically active tanked.
I must ask, though: I get the impression that you think one or the other should happen. Why not both?
25% armour repair bonus is a poor bonus to anyone. No, it is not a good bonus to Gallente because they have 1 extra low slot, they could make much much better use of the plate bonus. However, if the repair bonus was boosted then it would certainly become useful. It doesn't even need to be 75% - 50% would be adequate. That way Gallente suits fulfil the Gallente philosophy of active tanked armour, Amarrians stick to their battle philosophy, and they both have suitable effective bonuses.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8004
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Posted - 2014.01.19 00:07:00 -
[2] - Quote
1st Lieutenant Tiberius wrote:KING CHECKMATE wrote:Well regarding that. I have actually gotten back to scouting.But even if i dont plan on using Med Frames any more, it does not mean i wont speak my mind on them.... ;)
Again, well elaborated response. +1 I too have recently gotten into Scouts for multiple reasons, but mostly due to me having maxed out my assault suit in the way thats perfect for me, now I have 2 roles I am proficient in. I think no matter what I'm going to stick to the Amarr Assault, and in preparation for the possibility of losing my heat sink I've been practicing by using a ScR on my Scout. I've played with the ScR since they day it came out and it is the most fascinating weapon in the game IMO. The Weapon performs two distinct roles that depend on what kind of soldier is carrying it. If you treat it like a rifle, running and gunning with it you'll most likely be caught with your pants down and your palms scorched -snip- It simply DeIncentivizes the use of the Assault ak.0 when using the Racial suit and the Racial weapon is just as effective when used by any other suit for that matter
See, life without the heat bonus DOES exist! I used it for months without the Ak.0 bonus.
Anyhow, I think the thing I'm most sore about isn't how effective the bonus is but more that it was the only bonus to let a suit have proper synergy with a weapon. It's a brilliant thing, really. What I'd love to see is something along these lines:
1x damage bonus 1x tank bonus
E.g. Damage:
- Amarr: 25% reduction to heat build-up with laser weaponry
- Gallente: x% bonus to damage and RoF with plasma weaponry
- Caldari: x% reduction to charge-up time and x% increase to range/decrease in recoil of rail weaponry (not so sure about this one)
- Minmatar: 50% bonus to damage mod efficacy.
Tank:
- Amarr: 25% bonus to plate HP bonus
- Gallente: 50% bonus to armour repairer efficacy
- Caldari: 25% bonus to extender HP bonus
- Minmatar: 50% bonus to shield regen speed
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8011
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Posted - 2014.01.19 00:21:00 -
[3] - Quote
1st Lieutenant Tiberius wrote:Arkena Wyrnspire wrote:1st Lieutenant Tiberius wrote:KING CHECKMATE wrote:Well regarding that. I have actually gotten back to scouting.But even if i dont plan on using Med Frames any more, it does not mean i wont speak my mind on them.... ;)
Again, well elaborated response. +1 I too have recently gotten into Scouts for multiple reasons, but mostly due to me having maxed out my assault suit in the way thats perfect for me, now I have 2 roles I am proficient in. I think no matter what I'm going to stick to the Amarr Assault, and in preparation for the possibility of losing my heat sink I've been practicing by using a ScR on my Scout. I've played with the ScR since they day it came out and it is the most fascinating weapon in the game IMO. The Weapon performs two distinct roles that depend on what kind of soldier is carrying it. If you treat it like a rifle, running and gunning with it you'll most likely be caught with your pants down and your palms scorched -snip- It simply DeIncentivizes the use of the Assault ak.0 when using the Racial suit and the Racial weapon is just as effective when used by any other suit for that matter See, life without the heat bonus DOES exist! I used it for months without the Ak.0 bonus. Anyhow, I think the thing I'm most sore about isn't how effective the bonus is but more that it was the only bonus to let a suit have proper synergy with a weapon. It's a brilliant thing, really. What I'd love to see is something along these lines: 1x damage bonus 1x tank bonus E.g. Damage:
- Amarr: 25% reduction to heat build-up with laser weaponry
- Gallente: x% bonus to damage and RoF with plasma weaponry
- Caldari: x% reduction to charge-up time and x% increase to range/decrease in recoil of rail weaponry (not so sure about this one)
- Minmatar: 50% bonus to damage mod efficacy.
Tank:
- Amarr: 25% bonus to plate HP bonus
- Gallente: 50% bonus to armour repairer efficacy
- Caldari: 25% bonus to extender HP bonus
- Minmatar: 50% bonus to shield regen speed
But we have to work within the boundaries of: 1x Blanket Bonus and 1x Racial Bonus Which is why I like the idea of each opposing pair of factions focusing on one particular thing; Gal/Cal: Tank and Min/Amarr; Gank The simplest, most logical has to be: Amarr: 25% reduction to heat build-up with laser weaponry
Gallente: 50% bonus to armour plate efficacy
Caldari: 25% bonus to extender HP bonus
Minmatar: 50% bonus to damage mod efficacy.
It just. Makes. Sense.
It does make sense, and I agree.
I just wish we weren't stuck with a blanket bonus. The only weaponry oriented thing that works there is a raw damage bonus, because RoF doesn't really matter to semi-autos and suchlike. But it's just boring, honestly. Having a bonus on each assault synergising with their racial weapon while their tank gets reinforced by the other bonus is much more interesting than just having a shade more damage and a chunk of tank or a bit of gank. Of those bonuses, the Amarr is by far the most interesting. No comment on it balance wise, but it's interesting. I'd love to see more of that kind of thing.
And those bonuses are pretty solid really, though 50% on plates is too much. 25% for raw HP, 50% for regen I should think. Do note that with a 50% bonus you could feasibly break 1000 raw armour with a Gallassault, which is getting a little unreasonable.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8011
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Posted - 2014.01.19 00:23:00 -
[4] - Quote
Texs Red wrote:I would rather see bonuses that show's a stronger interest in ones racial weapon types rather than simply makes it have more tank.
Caldari: Hybrid weapon range Gallente: Hybrid weapon rotation speed while aiming down sights and increased snap to aim down sights Amarr: Keep heat buildup reduction bonus for laser weapons. Minmatar: Increased clip size and spare ammo for projectile weapons.
+1 for initial concept -1 for suggestions
Sorry, but if you want to turn around faster you can just turn up the sensitivity in the menu. That's a horrible bonus.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8013
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Posted - 2014.01.19 00:39:00 -
[5] - Quote
1st Lieutenant Tiberius wrote:Arkena Wyrnspire wrote:though 50% on plates is too much lol I got lazy and copy-pasted your list from your post and changes the Armor Repair to Armor Plate, and forgot to change the 50% :/ Numbers are not what concern me though, just the nature of the bonuses themselves
Yep yep. Though numbers are still fairly important. A 25% armour rep bonus is meh. A 50% one... vOv
We will see.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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